Kagura Build Guide Mobile Legends

Kagura Build Guide
Find top Kagura build guides by Mobile Legends players. Create, share and explore a wide variety of Mobile Legends hero guides, builds and general strategy in a friendly community.
  • [message]
    • Kagura - Onmyouji Mastera
      • RoleMage
        Price32000 BP/599 D

Kagura Build

  • [Tab]
    • Offensive Build
    • Kagura offensive build
      1. Clock of Destiny: +60 Magic Power. +615 HP. +600 Mana. Unique Passive Time Adds 30 HP and 5 magic attack every 30s. Up to 10 times / Unique Passive Reincarnate If Time is fully stacked, then the hero will receive 5% magic attack and 300 mana.
      2. Magic Shoes: +10% Cooldown Reduction. Unique Effect +40 Movement Speed.
      3. Concentrated Energy: +70 Magic Power. +700 HP. Unique Effect 30% Spell Vamp
      4. Glowing Wand: +75 Magic Power. +5% Movement Speed. +15 Magic Penetration. Unique Passive Scorch Burns Scorch Burns the target for 3s when the skills hit, dealing 2%/2.5%/3% of the target's current HP as magic damage, at least 10 pts.
      5. Lightning Truncheon: +75 Magic Power. +30 Mana Regen. Unique Passive Resonate Every 6 seconds your next damaging magical ability will proc, maximum of 3 enemies will be hurt by 150% magic power damage.
      6. Holy Crystal: +90 Magic Power. Unique Effect +25 Magic Power / Unique Passive Exterminate After a skill hits a target, magic attack will immediately increase 15%. The next skill damage will terminate this effect. This effect can last up to 3s with a built in cooldown time of 10s

    • Bruiser Build
    • Kagura bruiser build
      1. Enchanted Talisman: +55 Magic Power. +400 HP. +25 Mana Regen. +20% Cooldown Reduction. Unique Passive Mana Spring A kill or assist regens 20% of hero's HP within 5s.
      2. Magic Shoes: +10% Cooldown Reduction. Unique Effect +40 Movement Speed.
      3. Glowing Wand: +75 Magic Power. +5% Movement Speed. +15 Magic Penetration. Unique Passive Scorch Burns Scorch Burns the target for 3s when the skills hit, dealing 2%/2.5%/3% of the target's current HP as magic damage, at least 10 pts.
      4. Ice Queen Wand: +75 Magic Power. +15 Mana Regen. +7% Movement Speed. Unique Passive Freeze Skills that damage an enemy hero will carry a 10% slow down effect. This effect lasts 3s and can stack up to 3 times.
      5. Courage Bulwark: +770 HP. +45 HP Regen. Unique Passive Bravery Raises attack and defense of surrounding allies 10%.
      6. Immortality: +800 HP. +40 Magic Resistance. Unique Passive Rebirth Resurrect 2s after dying and get 15% HP and a shield that can absorb damage equal to 40% max HP. Shield lasts for 3s. Cooldown for this effect is 180s.
    • Top
    • Kagura top build
      Kagura Top Build

  • [message]
    • Kagura Stats
      • Movement Speed240
        Physical Attack118
        Magic Power-
        Magic Resistance10
        Attack Speed0.816
        Hp Regen35
        Mana Regen21
        Basic Attack Crit Rate -
        Ability Crit Rate-
  • [message]
    • Kagura Lore
      • Onmyouji Master is a master of the yin yang arts, driven by powerful spirits, yin and yang. The Kagura family is the oldest and most powerful of the Onmyouji, with the most powerful of all being the Ancestor Master. Kagura, as one in the Onmyouji family with the most potentials, had been given the Seimei umbrella, an heirloom of yin yang arts passed down through generations. Legend has it that the umbrella had been refined by the great Seimei himself using power from a hundred ghosts, and now possess life and wisdom of its own only controllable by its rightful owner. After learning that her childhood playmate Hayabusa had headed to the land of dawn to undertake a dangerous mission, Kagura secretly took the Seimei umbrella and followed in Hayabusa's step, hoping to be able to help him in battle.
  • [message]
    • Kagura Skill
    • Kagura Skill
      1. Seimei Umbrella Open: Cooldown 5/Mana Cost 50. Move Qing Ming Umbrealla to the designated area, dealing 330 pts of Magic Damage and lowering their movement speed 50%.
      2. Rasho Umbrella Flee: Cooldown 12/Mana Cost 80. With Seimei umbrella: releases the hero from any movement-impairing effects, moving to the specified direction and leaving the umbrella on the spot. Without Seimei umbrella: moves to the umbrella and deals 205 pts of Magic Damage to the target enemies.
      3. Yin Yang Overturn: Cooldown 40/Mana Cost 65. With Seimei umbrella: deals 400 pts of Magic Damage, knocking back the nearby enemies and slowing them down. Without Seimei umbrella: generates a link with the umbrella in 6s, and refresh the skill Seimei Umbrella Open immediately, dealing damages to any emeny that it touches and slowing them down, dealing 430 pts of Magic Damage to the 1st enemy it touches.
      4. Yin Yan Gathering: Passive. When the Qing Ming Umbrella and hero become couple, equips self with a shield that can absord 300 pts damage, stun nearby enemies and slow them down. The effect touches off every 3.5s at most.

  • [message]
    • Kagura Strategy
      • -
  • [message]
    • Kagura Gameplay

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel